約 5,923,524 件
https://w.atwiki.jp/mat0220tun/pages/30.html
1 One August night in 1984, hit Hiroshima and was causing damage in the city. Suddenly a loud CRACK sounded through the air. “What happened?” people wondered. In the wind and rain they ran from their homes. A great tree was broken off four meters above the root. This was ordinary tree. It survived an even greater disaster in 1945. When the atomic bomb burst over the city of Hiroshima, the tree was only one kilometer from the bomb, and half of its trunk was burnt black. The tree began to die, but children from Motomachi Elementary School took care of it. They wanted the tree to become a living witness to the bomb. The tree survived and become a point of interested in Hiroshima. But now the end of this tree seems certain. How could the tree survive the damage from the typhoon? There was only one hope. Tadahiko Yamano, the tree doctor. That’s right, a tree doctor! He takes care of trees just other doctors take care of people. [課題1] 本文の内容と合うように、( )の中に適当な単語を入れなさい。 When the ( ① ) bomb burst over the city of Hiroshima, the tree ( ② ) survived an even greater ( ③ ) in 1945, was only one kilometer from the bomb and half of its trunk was ( ④ ) black. [課題2] 本文中の下線を和訳しなさい。
https://w.atwiki.jp/vocaloidenglishlyric/pages/669.html
【Tags Ienourademanbougashinderu-P M tM Gumi】 Original Music title My Colorful Confuse Romaji music title My Colorful Confuse Music Lyrics written, Voice edited by タカハシヨウ (Takahashi You) / 家の裏でマンボウが死んでるP (Ienourademanbougashinderu-P) Music arranged by タカハシヨウ (Takahashi You) / 家の裏でマンボウが死んでるP (Ienourademanbougashinderu-P) Singer(s) Gumi (Megpoid) Click here for the original Japanese Lyrics English Lyrics (translated by vgboy / vgperson): My graduation day had arrived, And I was to arrive at 8 30 But according to the clock by the bed, It s already 8 20... I figured I had just enough time to make it, But despite my precidament, someone appeared... It s an old man rubbing students with white noodles! Those half-boiled noodles were making them all slippery! But in my first year, judo instructor Shudo taught me... THE COLLARBONE CRACK! After surmounting a tight situation, next up, There were crows dripping miso on students necks! But in my first year, science teacher Mokuhara taught me... THE SULPHIRIC ACID SPLASH! After putting an end to a crow s life, next, I saw a road paved with marbles made of mucus! But in my first year, club leader Kawata taught me... PERSONAL ANTI-GRAVITY! After ignoring the entire purpose of a road, There were lizards rubbing their eggs on people s necks! But in my second year, classmate Kandagawa taught me... THE CERBERUS RENTAL! Thank you - the things you ve all given me Live on within me - and so I have five minutes left... After rendering a lizard unable to breed, An old lady was flattening the town since she didn t know her way! But in my second year, geology teacher Okaguchi taught me... THE JUNGLE GROWER! After leading an old lady into disaster, next, I bumped into air that would vaporize a human body in seconds! But in my third year, biology teacher Mitsui taught me... THE MECHANICAL MOLT! After slipping past an atmospheric assault, I saw a demon king who stopped time when his butt clenched! But in my third year, hygiene teacher Shimatsu taught me... THE FALLING ANGEL! [A POWERFUL LAXATIVE!] After utterly humiliating a demon king, next, I saw a railway crossing that closed for five minutes, and no other routes! If this it how it is, then I m finished! No matter who it was... No one could get out of this situation! The time was 8 40, And I was trudging back home But my defeated eyes Saw seven figures... "Congratulations!" Everyone had waited for me, And spoke to me so tenderly I didn t want to cry, In fact, I wanted to smile, But neverending tears fell where I stood And I wanted to tell the people I had met here how I felt, but... I m sorry - you taught me how to street fight, But you never taught me how to say thank you very well As I bawled out, I was consoled By all of your gentle hands... Romaji lyrics (transliterated by vgboy / vgperson): Sotsugyoushiki no hi ga otozureta Hachi-ji-han ni toukou suru hazu ga Makura moto no tokei ga sashiteiru no wa Mou hachi-ji ni-juu-fun Girigiri ma ni au ka douka no jikan Sonna pinchi no naka yatsu ga arawareta Gakusei no waki o soumen de migaku kei ojisan da! Yudetate no soumen de shikotama tsurutsuru sareru! Demo sonna toki wa ichi-nensei no koro ni juudou no Shudo-sensei ni osowatta Hissatsu - Sakotsu Kudaki! Hitotsu no pinchi o norikoeta sono saki ni ita no wa Gakusei no unaji ni miso o tarashite kuru kei karasu! Demo sonna toki wa ichi-nensei no koro ni kagaku no Mokuhara-sensei ni osowatta Hissatsu - Ryuusan Houchiku! Ichiwa no karasu no inochi o owaraseta sono ato ni mita no wa Naniraka no neneki biidama o shiki tsumete aru kei douro! Demo sonna toki wa ichi-nensei no koro ni bukatsu no Kawata-senpai ni osowatta Hissatsu - Jiriki Hanjuuryoku! Ippon no douro ni sono imi o ushinawaseta ato ita no wa Ouryoku no tamago o eri no ura kosuritsukeru kei hachuurui! Demo sonna toki wa ni-nensei no koro ni kurasu no Kandagawa-kun ni osowatta Hissatsu - Keruberosu Rentaru! Arigatou minna kara moratta mono ga Watashi no naka de ikiteru wa nokori jikan wa ato go-fun Ichishu no hachuurui no hanshoku o samatageta ato mita no wa Michi ga wakaranai kara machi o taira ni shiteru kei obasan! Demo sonna toki ni-nensei no koro ni chigaku no Okaguchi-sensei ni osowatta Hissatsu - Janguru Hatsumou! Hitori no obasan o sounan ni michibiita ato butsukatta no wa Jintai teido nara wazuka suubyou de oshaka ni dekiru kei taiki! Demo sonna toki san-nensei no koro ni seibutsu no Mitsui-sensei ni osowatta Hissatsu - Kikaika Dappi! Hitotsu no taiki no moukou o surinuketa ato mita no wa Shiri-suji o hikishimeteru aida dake toki o tomerareru kei maou! Demo sonna toki wa san-nensei no koro ni hoken no Shimatsu-sensei ni osowatta Hissatsu - Kyouryoku na Gezai! Ichi-maou ni kyoudai no kutsujoku o ataeta ato mita no wa Shimaru to go-fun kurai akanai hoka no ruuto mo nai kei fumikiri! Kou natte shimattara oshimai da! Dare hitori kono joukyou o Daha suru koto nado dekinai! Jikoku wa hachi-ji yon-juu-fun Tobotobo aruku kaeri no michi Mou akirameta hitomi ni utsutta Shichi-jin no hitokage "Sotsugyou omedetou" Matte ite kureta minna no Koe wa totemo yawarakakute Nakitaku nante nai no ni Waratteitai no ni Tomaranai namida no ochiru saki kono basho ni Koko de deatta hito-tachi ni tsutaetai koto ga aru no ni Gomennasai sutoriito faito wa osowatta kedo Jouzu ni arigatou o tsutaeru houhou wa osowattenai no Tada nakijakuru watashi no atama o nadeta Atatakai minna no te no hira [Ienourademanbougashinderu-P, IenourademanbougashinderuP, Ie no Ura de Manbou ga Shinderu-P]
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Code Geass 12. The Messenger from Kyoto Lelouch, a young outcast prince of Britannia possesses two great powers. One of them is the absolute ability to compel any person to do whatever he commands. The other is the Black Knights his military force assembled with the intent of destroying the Britannian Empire ruled by his father. Veiling his true identity behind the mask and the code name Zero, Lelouch has made his move to avenge his mother s murder and to create a world in which his younger sister Nunnally can find happiness. What would be the final outcome of these actions? At this point, no one can predict. Minister The Japan Liberation Front was nearly wiped out by your Narita operation, viceroy. Now, we re hunting down the survivors, one by one. Cornelia Are you being sarcastic? We re barely pulling our forces back together after that fiasco. Minister No, I, I didn t mean to... Guilford The Occupation Government is responsible for this. They ve done nothing about Area 11 s subways and mining railways. In the ghettoes, they falsify the registries and property deeds as the rebellion spreads unchallenged. Minister Ah, the subway tunnels stretch over the whole country. We can t just fill them all in. We don t have the budget. Guilford The terrorists are using them as their strike bases and escape routes. Minister B,,, But, Prince Clovis instructed us. Ah, he said forcing them would fuel the rebellion giving the Chinese Federation an excuse to attack. Cornelia They ve already got their excuse. Zero is growing stronger and bolder everyday. Darlton Vice-Minister. Internal Affairs has appointed special group of the Elevens to self-govern this area, isn t that right? A group who are called the NAC. Minister Huh? Darlton When we stormed Narita, we looked for the evidence of the NAC s conspiracies. But it was buried in the landslide. Still our suspicions remain high. If we suppress them now... Cornelia Hmm, a group of blue-bloods and plutocrats. Relics of their dismal past. Minister Oh, wait! please! These are just rumors. There s no evidence of that at all. If you suppress them, then the Eleven s economy will certainly collapse. That means no tax revenue to send to the homeland. Also, it s a prime directive of the empire that Numbers should take care of their own kind. Cornelia And what have you done to find the Black Knights? Minister We analyzed the shield machine they left showing Zero was behind the Narita operation. But that s all we ve got. You can t squeeze information out of corpses. Cornelia So you can t catch Zero and you don t want us to hit Kyoto. Do you know the word incompetent, minister? It s for people who can t get results. Kirihara So, the Britannian viceroy has gone this far already. Man With the Liberation Front smashed, the last embers of Japan have died away. Man No, he may be on the run, but Tohdoh is still strong, still fighting. Man Even if that so, I heard he lost his custom Burais. So, there s no hope. Kaguya There is hope. Man Mm? Man The Black Knights? You ve been infatuated with Zero since he rescued Suzaku Kururugi. We even sent him the Guren Mk-II. Teacher And after the defeat at Trafalgar, Elisabeth the third found herself surrounded by revolutionaries in Edinburgh. Shirley Oh, father... Teacher However with the help of Lord Britannia, she s fled to the American colonies now known as our homeland Britannia. Shirley Hmm... Um... H m... Ha... Milly Huh? OK. What s got you so worried. Constipated? Your monthly? Shirley Huh? That s not it. Milly Huh... You re lonely cause Lelouch is gone, aren t you? Shirley Wha... It s more like Kallen is absent the same day he is... again. Milly Oh, so carefree. While the rest of the world grapples with what happened at Narita. Suzaku s been out for two days because of that, too. Shirley I know that! But Lelou and Kallen gone on the same day together. That s serious. Milly He he he! I envy you, Shirley. That s what I love about you. Nina Huh? Shirley Don t make fun of me! Arthur Meow. Milly Then just tell him already, three little words "I like you!". Shirley Uh... Uh... I couldn t. I just couldn t. I mean what if... Milly What if he rejects me, it can ruin our great friendship. Ha ha ha ha ha ha ha ha ha ha! Shirley You don t have to laugh that hard, you know? Milly It s comfortable isn t it? This place now. The way we are together. Shirley That s true. Milly Still we should prepare ourselves a bit. The fact is nothing stays the same forever, you know. Shirley Uh... Milly Oh, forget it. Please don t take me too seriously. If it s bothering you why not you just ask him the next chance you get? So, how do you feel about it on your side? Shirley Huh? Wha... Lelou?! I thought you were absent! Lelouch Nunnally had a little fever this morning and Sayoko was busy. So, I stayed home to help. Shirley Oh really, you don t say. So, is Nunna feeling better now? Lelouch A bit. Madam president, those papers? Milly All right. Make sure you organize all of them by year and class, OK? Lelouch Yeah, I will. You have a talent for ordering people around. Milly He he. And you are a great subordinate. Lelouch Subordinate? Huh, I guess that s what I am. Shirley Oh, madam president! You nearly gave me a heart attack doing that! Huh?! Oh, where is my tickets? HUH!! Lelou! Lelouch What is it? Shirley Ah... Um... Is my dad s letter mixed up with that paperwork? Lelouch Huh? Oh, sorry. Huh? What s wrong? Shirley Ah! Lelou! Lelouch Shirley? C.C. Ah? Stop being so suspicious. That s hardly the case. To me, he is nothing more than a ... Shirley Ah huh huh huh hu... I did it! I actually really did it! So, now what happens? He ll come, right? I mean he didn t say no. Then again... N-n, he is just coming with me to a little concert. So, it s not big thing but still it s a chance. Huh... Thank you, father. Ah? Ohgi Kyoto praised us for using the Guren Mk-II so well. I thought that was encouraging. Kallen But there was the white armor. Tamaki Don t sweat it. It was a tie, right? A tie! Ha-ha-ha-ha-ha! A-ha-ha-ha-ha! Lelouch Why would Shirley just out of the blue? Shirley My dad works where really long away from here. But he likes to send me great staff like this to keep my spirits up, you know? So, I was just wondering... Ohgi Here. Lelouch Hmm? What s this? Ohgi A love letter. Lelouch Oh? From you? Tamaki A-ha-ha-ha-ha! And they say you have no sense of humor. A-ha-ha-ha-ha-ha! Kallen You laugh too much. Ohgi It s an official letter form Kyoto. They urgently request a meeting. Lelouch Is this really such a big deal? Kallen A big deal?! It s Kyoto! Ohgi If they accept us it means funding and support. It could solve our financial crisis. Lelouch Crisis?! Ohgi Ugh...! Lelouch There shouldn t be any problem if you are following the budget I laid out. Ohgi Oh, well... Tamaki Hey! It s not my fault! We re turning into a big organization now! That means new expenses, you know! Kallen Like French dinners for the new recruits so you can show off? Tamaki Hey, you?! Kallen I know where you ve been taking them, big spender? Tamaki Uh-ugh?! You know about it?! Lelouch Huh... We ll put Ohgi in charge of the treasury for now. Tamaki Hold it right there! I m the one that s in charge of the cash! That s my job! Lelouch If you want me to trust you then show me some results. Tamaki Did you actually just say trust a guy who hides his face from his own partners?! Sugiyama Huh? Tamaki How about it Zero, Huh?! Ohgi Hold on... That s a... Kallen Zero is not the problem here. Who cares who he is? He had the skill to outwit Cornelia, didn t he? That s why he is the leader of the Black Knights. Do you really need to know more? Tamaki Gee...! Nunnally Nina? Is that you? If you are not feeling well, then... Nina Oh no. It s nothing. Don t worry about it. Tamaki Huh... So, what do we do? Ohgi I don t know. Minami We were in Naoto s unit. Sugiyama I don t mind about his kid sister Kallen but... Tamaki You were next in line to be leader. Ohgi No one said that at Narita. Inoue Cause Zero practically forced us. Yoshida We are the senior commanders and he keeps secrets from us. Ohgi Huh... Lelouch I ve narrowed it down to twelve possibilities. Now let s see which bets pay off. For that I ll have to meet them face to face... (knock-knock) Lelouch Hm? Who is it? Kallen It s me. Um... I m sorry if I was out of line when I spoke up back there. Lelouch Kallen, tell me. Do you wanna know my identity as well? Kallen Hmm... That girl knows, doesn t she...? Hmm... No, sorry to bother you. Nunnally Lelouch? Lelouch Huh...! Huh... Looks like your fever s gone? Nunnally Maybe I was just a little moody. Lelouch Moody? Nunnally Huh... It just seems to me lately that you ve become a little distant like you have other things weighing on your mind. Lelouch Huh...! Nunnally Huh. Perhaps my body just did this on its own to get your attention. Huh. Lelouch You re wrong. I haven t changed. No matter what, I ll always be at your side, Nunnally. Nunnally So then, can I be a little selfish now? Please hold my hand just a little bit longer. If I fall asleep alone, I m afraid I ll have that dream again. C.C. You are serious? You are asking me for a favor? Lelouch Yes, I got the idea from something that you said. No matter what Kyoto s intentions are I want their power. C.C. Is that what you truly wish for? If it s at the very core of your reason for living then I ll try to help you. Lelouch Then do it. C.C., I need you. C.C. Hmm, I understand. By the way, you forgot something. Lelouch Huh?! I didn t forget! I don t know when I ll be back tonight so I was planning to call her and cancel. C.C. Stick to your contract. Huh? (Pi-Pi-Pi-Pi-Pi) Lelouch It s me. Oh good timing, I wanted to call. You see... Shirley Um... Listen, Lelou? Lelouch Huh? Shirley I know I made a date with you but I may be late. Lelouch Huh... Shirley Sorry, but anyway, I m sure it ll be fine, really. Hmm, but I promise you that I ll be there. Man Please bring your command staff along as for my master s instruction, understood? Lelouch They are patrolling the perimeter in case of any unpleasant contingencies. I ll call them soon. However before I do... Britannian Army Severely damaged corpses should be brought to tent 2. Id [your ?] personal items. Bring remains with identifiable faces to tent 1. Note locations and times. Britannian Army Medical team 2 will arrive [and not tech support ?]. Transport personnel, report to tent 2. Suzaku Was it really her? Did I really see her there? And then... Just forget it. She doesn t show up in any of the data. Lloyd Dug enough bodies out of the landslide, yet? Suzaku Hmm... I d like to continue recovery operation if that s possible. Lloyd Be my guest till it ll out of your system. Considering Princess Cornelia is pleasure to indulge you. Suzaku Hmm... Ah, Lloyd, Zero and the Black Knights what are they trying to do? What do they hope to achieve by sacrificing all these lives? Lloyd They are knights for justice, haven t you heard? Suzaku Is this justice? Lloyd Hey hey, I hope you are not going to start spouting some embarrassing theory about the nature of justice. We are soldiers, after all. Suzaku Huh. Hmm? Cecile Oh Suzaku, I replaced the energy filler for you. Suzaku Ah... OK. Lloyd Cecile. Cecile I checked the units including the purebloods. Lloyd And I was right, wasn t I? Cecile Yes, a radiant surge. Lloyd Rakshata. I never thought she d work with our enemies. Cecile Plus their pilot was extremely skilled. Suzaku s mental status is so unstable now. If we have to fight that Knightmare again... Lloyd You don t think it could win? Against my dear Lancelot? Tamaki This is taking too long. When do we get there? Kallen Ah, could you chill out? You are embarrassing. Tamaki Hm. What the hell? Kallen We are going up? Man Sorry for the inconvenience. The master is waiting for you. Sugiyama Huh...! Tamaki Wow...! Ohgi This is... the Fuji mines? Tamaki That is not possible. There s no way we could be here. Kallen It has to be Mt.Fuji! There is only one mountain like this. Tamaki That means the Sakuradite is right below us? The damn treasure that caused this whole war. You know, what they do to intruders here? Execute them! Ohgi The power of which is all the way up to here? Kyoto group is amazing. Kirihara It s repulsive. Mount Fuji, a sacred mountain once known for its clear water and quiet beauty. Now it is bent to the empire s will, a place of hideous violation. Our reflection of what Japan has become. It [plings ?] me so. I apologize for not showing my face. But, Zero, your face is hidden as well. Unfortunately, I cannot allow this. To trust you, I must know who you are. Therefore you will show me your face. Kallen Please wait! Zero has given us power and victory. That should be... Kirihara Silence! Now which of you is Ohgi? Ohgi Huh...! That s me. Kirihara You will remove Zero s mask. Kallen Ohgi! Ohgi I m sorry Zero, but we need a reason to put our faith in you, too. So help us to put our trust in you. Tamaki Huh?! A woman? Ohgi It can t be! Kallen It s not! This isn t Zero. I saw her before. She was with Zero after Narita. Kirihara You there, girl, is this true? C.C. It is. Kirihara So you are not Japanese? C.C. Correct, clan chief of Kyoto, Taizo Kirihara. Man Huh!? Anyone who can identify him must die. Man Especially one who is not Japanese! Tamaki Hey, hold on! I m not part of this! Lelouch You are soft and your methods and thinking are out dated. That is why you ll never win! Kallen Zero? Man When did you...? Huh! Man Hold on! He can fire at us with that remote. Everyone, stay back! Don t make a move! Lelouch Taizo Kirihara, founder of Kirihara Industry which has monopoly on Sakuradite mine, formerly a key backer of the Kururugi regime. However, when Japan fell, you dodged the tribunals by collaborating with the colonial rulers. Commonly known as Kirihara the traitor. In reality, you are one of the leaders of the Six Houses Of Kyoto, who support resistance groups throughout Japan, a double agent. How cliche. Man Show some respect, you swine! Kirihara Stop! Lelouch N-Hu-Hu-Hu... It s as you guessed though, I am not Japanese! Tamaki Is he serious? No wonder he never showed his face. Kirihara If you are not Japanese, why do you fight for Japan? What is it that you want? Lelouch The destruction of Britannia. Kirihara And so, do you believe that this is possible, that you can do it? Lelouch I can, because I must. I have reasons which compel me execrably. I m glad I m dealing with you. Kirihara You... Lelouch It s been a long time, Lord Kirihara. Kirihara Is it really you? It s eight years since I finally received you as a hostage. Lelouch Yes. And I appreciate you taking care of me then. Kirihara If I hadn t come tonight, were you planning to take our messengers as hostages? Lelouch Not at all. I came to ask for your help. That s all I m seeking from you. Kirihara So the flower planted eight years ago has finally bloomed. Tamaki I can t see him! Kirihara Ohgi! Ohgi Yes! Kirihara This man is a true model enemy of Britannia. His face must remain hidden for vital reasons. I urge you to follow Zero. And I guarantee that if you do, we will assist you generously with intelligence and strategic support. Ohgi We thank you. Lelouch I am grateful, Lord Kirihara. Kirihara Are you embarking on the path of blood? Lelouch Indeed, if that is my destiny. Villetta Yes, the spelling of Fenette matches this one. I m afraid this is him. I m sorry you had to learn about it like this. Shirley s mother It s all right... Man Can you please identify the body? Lelouch Of course, it s too late already. Anyway, things are finally moving forward. Now the Black Knights will operate as I envisioned. Lelouch I m sorry I was late. I thought you d already be back home by now. Anyway, never mind that. Come on, let s go some place to get out of the rain now. Shirley Lelou, tell me. Zero, he fights for the weak, doesn t he? Lelouch What? Yeah, well, that s what he says. Shirley Then, then... why did he kill my father? You know my father. He was so gentle. He never ever hurt me. He didn t do anything wrong. But he was buried alive. He couldn t... breath... why... why did my father have to die? I... don t want this. No... Please, Lelou... help me. Yes, I understand my actions have consequences. I know that now. So why? It d be so easy to vanish from the stage, just stop being Zero. If I can keep Kirihara quiet, I can go back to be merely Lelouch Lamperouge. But, even so!
https://w.atwiki.jp/diablo3_2ch/pages/25.html
Witch Doctor Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillPhysical RealmPoison Dart Plague of Toads Zombie Charger Corpse Spiders Firebats Firebomb Locust Swarm Acid Cloud Wall of Zombies Spirit RealmHaunt Horrify Spirit Walk Soul Harvest Spirit Barrage Mass Confusion SupportSummon Zombie Dog Grasp of the Dead Hex Sacrifice Gargantuan Big Bad Voodoo Fetish Army Passive SkillCircle of Life Vermin Spiritual Attunement Gruesome Feast Blood Ritual Zombie Handler Pierce the Veil Rush of Essence Vision Quest Fierce Loyalty Death Trance Tribal Rites Active Skill Physical Realm Poison Dart Unlocked at level 1 Fires a deadly poison dart that deals 46-67 poison damage and an additional 57 poison damage over 2 seconds. Cost 176 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Plague of Toads Unlocked at level 2 Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with. Cost 211 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Zombie Charger Unlocked at level 5 Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way. Cost 229 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Corpse Spiders Unlocked at level 7 Summon 4 spiders to attack nearby enemies for 7-21 physical damage. Cost 282 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Firebats Unlocked at level 9 A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second. Cost 352 Mana per second Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Firebomb Unlocked at level 11 Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards. Cost 264 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Locust Swarm Unlocked at level 19 Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets. Cost 352 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Acid Cloud Unlocked at level 22 Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area. Cost 528 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Wall of Zombies Unlocked at level 27 A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds. Cost 352 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Spirit Realm Haunt Unlocked at level 4 Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once. Cost 106 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Horrify Unlocked at level 8 Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds. Cooldown 20 seconds Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Spirit Walk Unlocked at level 12 Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage. Cost 176 Mana Cooldown 15 seconds Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Soul Harvest Unlocked at level 14 Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds. Cooldown 15 seconds Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Spirit Barrage Unlocked at level 21 Bombard a target with a spirit bolt that deals 36-71 physical damage. Cost 141 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Mass Confusion Unlocked at level 24 Incite paranoia in enemies, causing some to fight for you for 8 seconds. Cooldown 60 seconds Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Support Summon Zombie Dog Unlocked at level 1 Summons 3 zombie dogs from the depths to fight by the Witch Doctor s side. Cost 176 Mana Cooldown 60 seconds Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Grasp of the Dead Unlocked at level 3 Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds. Cost 53 Mana Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Hex Unlocked at level 6 Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage. Cost 176 Mana Cooldown 10 seconds Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Sacrifice Unlocked at level 16 All of your zombie dogs explode, each dealing 107-178 physical damage to all enemies within 12 yards. Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Gargantuan Unlocked at level 18 Summon a large zombie follower to fight for you. The Gargantuan swings for 18-25 physical damage with every swing. Cost 528 Mana Cooldown 120 seconds Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Big Bad Voodoo Unlocked at level 25 Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 15% for 20 seconds. Cooldown 120 seconds Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Fetish Army Unlocked at level 29 Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14-25 physical damage. Cooldown 120 seconds Alabaster 効果 Crimson 効果 Golden 効果 Indigo 効果 Obsidian 効果 Passive Skill Circle of Life Unlocked at level 10 Gain 10% of your maximum Mana whenever you are healed by a health globe. Vermin Unlocked at level 10 Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage. Spiritual Attunement Unlocked at level 13 Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Gruesome Feast Unlocked at level 15 Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times. Blood Ritual Unlocked at level 17 50% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. Zombie Handler Unlocked at level 19 You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan are increased by 60%. Pierce the Veil Unlocked at level 20 All of your damage is increased by 20% but your Mana costs are increased by 30%. Rush of Essence Unlocked at level 23 Spirit spells return 125% of their Mana cost over 10 seconds. Spirit spells are • Haunt • Horrify • Soul Harvest • Spirit Barrage • Spirit Walk Vision Quest Unlocked at level 25 Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 100%. Fierce Loyalty Unlocked at level 26 All your pets gain 100% of the benefit of your thorns items. Death Trance Unlocked at level 28 Reduce damage by 20% whenever you are below 50% of your maximum Life. Tribal Rites Unlocked at level 30 The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
https://w.atwiki.jp/proko_translation/pages/12.html
How to Draw Gesture ジェスチャーの描き方 https //www.youtube.com/watch?v=74HR59yFZ7Y http //www.proko.com/how-to-draw-gesture/ Hey there, I’m Stan Prokopenko, thanks for watching Proko. こんにちは。 Prokoです。 This is the first video of the figure drawing series. これは人物画コースの最初のビデオです。 And it’s probably one of the most important. そしてこれは最も重要なビデオです。 In this lesson I’ll be covering “gesture”. このレッスンで、「ジェスチャー」について説明します。 What the butt-munch is gesture anyway? ジェスチャーって何? Gesture, rhythm, motion, action, flow - these are all words that are used interchangeably and they basically mean the same thing. ジェスチャー、リズム、モーション、アクション、フロー、 これらはすべて互いに交換可能で、 基本的に同じ意味です。 They all refer to the movement between things. これらすべてはモノの間の動作について言及しています。 It’s not the contour, or the form, or the tone. これは輪郭でも、形でも、色調でもありません。 It s the movement that connects the contours,the forms and the tones. これは輪郭、形、色調を つなげる動きです。 For example if you have 3 balls, the gesture here would be a c curve that describes the relationship of these balls. 例えば、ここに3つのボールがあるとして、 ここでのジェスチャーは C型のカーブになります。 このカーブはこれらのボール同士の関係を表しています。 This would be the contour, but this is the gesture. これは輪郭といえますが、 こっちはジェスチャーです。 It s simple to understand, but difficult to put into practice when you re actually drawing a human figure. 理解するのは簡単ですが、 実際に人物画の練習をするときに用いるのは難しいものとなります。 We’re so tempted to draw the details of the anatomy and all the little bumps of the contour because we tihnk that detail will make our drawing look better. 我々は、 解剖学の詳細や、 些細な輪郭のでっぱりを描くことに とらわれています。 なぜなら、細部を描くことがドローイングをよくすることだと 考えているからです。 But the reality is, the detail is nothing without the gesture. しかし真実は、 ジェスチャーの無い細部に意味はありません。 You might accidentally find some gesture while you re copying the contours, but I don t like to rely on accidents. あなたは、輪郭を丸写ししている際に偶然ジェスチャーを発見するかもしれませんが、 私は偶然に頼ることは好みません。 A better approach would be to practice finding the gesture of the figure so many times that it becomes second nature. より良い方法は、 人物からジェスチャーを見つけることを何回も習慣になるまで 練習することでしょう。 Quicksketch is a common exercise in art school that involves drawing the model from life within a few minutes. 生きたモデルを数分間でドローイングする クイックスケッチは、 アートスクールで広く用いられている練習です。 A typical quicksketch session lasts 2-3 hours with poses ranging from 30 seconds to 10 minutes per pose. よくあるクイックスケッチの実習は、 一つのポーズ30秒から10分で 2~3時間続けるものです。 Gesture is the primary concern. ジェスチャーは最初に考えるべきものです。 Doing this exercise will train you to see the gesture immediately. この練習を行うことは、 ジェスチャーを素早く見つける訓練になります。 You can feel it. あなたはそれを感じてください。 Then you will be able to design the details to complement the gesture instead of copying details randomly. そうすれば、 あなたは、細部を不規則に写す代わりに、 ジェスチャーを補完するために細部をデザインすることが可能になります。 Your journey of mastering quicksketch will be a long but exciting one. クイックスケッチを極める旅は、長くしかし刺激的なものとなるでしょう。 There’s a lot to learn and every time you learn something new your sketches will show improvement. 学ぶことは多く、 何か新しいことを学ぶたび あなたのスケッチは改善することでしょう。 During a normal session you’ll finish anywhere from 25 to 100 drawings. 通常の実習の間、 あなたは25から100のドローイングを描くことになるでしょう。 Think about that... そのことを考えておいてください。 You’re drawing the human figure up to 100 times within a few hours. あなたは人物画を2、3時間で最大100回 描くわけです。 If you do this on a regular basis, you’re going to get better. もしそれを習慣化すれば、 良くなっていくでしょう。 The best thing about it, is it’s actually fun, if you don’t stress over it. この実習の一番良いところは、 ストレスを感じさせしなければ 実際楽しいということです。 In this video I’ll go over all concepts you need to know for a successful quicketch drawing that focuses completely on gesture. このビデオでは、 ジェスチャーに焦点を置いたクイックスケッチの成功のために、 知っておくべき概念について考察します、 In future videos I’ll build on to that and introduce additional concepts all of which come together. この先のビデオでは、 これを発展させ、 これに伴うすべての概念を紹介します。 And in the end, with enough practice you can use all these concepts to produce a completed quicksketch drawing in 5-10 minutes. そして最終的には、 十分な練習を積めば、 5~10分以内の完成したクイックスケッチ を生み出すために これらの概念を使いこなせるようになります。 !--ここから有料-- !--ここまで-- so basically gesture is in everything around us. ですので、 ジェスチャーは私たちの周りのものすべてです。 It’s an approach to drawing that you can use to draw anything. それは、あなたが何を描くにおいても使える ドローイングへの臨み方です。 !--ここから有料-- !--ここまで-- Use gesture to tell a story by capturing the body language. ボディーランゲージをとらえることで、 ジェスチャーを物語を伝えるために使いましょう。 We use our whole body, not just words to communicate ideas and emotions. 我々は 単に言葉だけではなく アイデアや感情を伝えるために 全身を使います、 This is what the gesture should capture. これがジェスチャーをとらえなければならない理由です。 What is the person doing? 人物が何をしているか? What is he feeling? 何を感じているか? What did he just do? Or what is he going to do? 何をしたか、あるいは何をしようとしているのか? This can be told through just a few lines, which the viewer will recognize as the body and can identify the emotions that person is feeling just like we can intuitively identify emotions of the people around us. これは伝えられることができる、とおして、少しの線を、 その線は、 見るものが身体と認識できる、また、感情を識別できる、 感情は、人物は感じている、 ちょうど以下のように 我々は直感的に識別できる、 感情、我々の周りの人々の、 これらは身体に見える、または感情を識別できる線によって 伝えることができます。 その感情というのは、ちょうど我々が周りの人々の 感情を直感的に認識できるように、絵の人物が感じているもののことです。 It’s a good idea to exaggerate the pose to tell a better. よく物語を伝えるためにポーズを大げさにするのは良い考えです。 As you become more skilled in exaggerating, you will also improve in capturing the subtleties. 強調することに習熟することにより、 機微をとらえることも改善することでしょう。 You re probably thinking, stan, is this another April fools joke? Are you drawing another stick figure? no. あなたはこう考えているでしょう、 「Stan、これは四月バカの冗談か? 棒人間を描くつもりか?」 いいえ。 . Don t think of it as a stick figure. これを棒人間と考えないでください。 Because that could make your drawing stiff. 棒人間は絵を固くさせます。 They re not sticks. ジェスチャー画は棒ではありません。 They re not straight lines. ジェスチャー画はまっすぐな線ではありません。 They re action lines. それらは活発に動く線です。 Observe the pose and analyze the movement. ポーズを観察し、動きを分析しましょう。 It s more about how it feels, rather than how it looks. ジェスチャー画を描くというのは、 どのように見えるかというより、 どのように感じるかということです。 Later, we will add more structure to these drawings to make the figures feel more solid and real. 後に、 我々は、これらのドローイングに、 立体感と現実感があるように感じられるように より詳細な構造を加えます。 So, for those of you who don’t find this inspiring and are thinking “I don t want my people to look like spaghetti” remember that this is not meant to be a finished drawing. ですので、 以下のような人たち、 今まで行ったことに興味が持てない、 あるいは、 「私の人物画をスパゲッティみたいにしたくない!」 と思っている人たちは、 これは完成品というわけではないということを 覚えておいてください。 It’s a exercise to practice a concept. これは概念を会得するための練習なのです。 You’re training your mind to see rhythm in everything you draw. あなたの描くものにリズムを見出すために あなたの精神を鍛えるのです。 You re training your mind to consider more than just the contours when you re drawing shapes. あなたが描くとき、単なる輪郭以上のことを考えるための 精神を期待えるのです。 It’s an important concept that needs to be intuitive. 直感的になる必要があるということは、 重要な概念です。 In all these drawings that you’re seeing now the element of gesture was applied to the anatomy to make the figure dynamic. あなたが今見ているこれらのドローイングに於いて、 ジェスチャーの要素は、 人物画を躍動的にするために、 解剖学に基づいて描かれています。 Let’s go over some important concepts to remember while practicing your gesture drawings. あなたがジェスチャードローイングをを練習するとき、 覚えておく重要ないくつかの概念について説明しましょう。 Longest axis 長軸 When you look at a form and try to find the gesture, look at its longest axis. 形を見る、あるいはジェスチャーを見つけようとするとき、 それの長軸を見てください。 Going down the length of the torso, down the length of the leg, down the length of the arm. トルソの長さ、 腕の長さ、 足の長さに沿って降りていくわけです。 . It s in the longest axis of each form where you ll find the fluid motion from one form to the next. ジェスチャーは、それぞれの形の長軸にあります 長軸に於いて、 一つの形から違う形への流動的な動作を見つけることができます。 CSI To eliminate the unnecessary information in the contours and to capture that gesture the lines you use should be simple. 輪郭に於いて不必要な情報を除くために、 そのジェスチャーをとらえるために、 あなたが使う線はシンプルなものにしておきましょう。 Don t use anything more complicated than a c curve, s curve, or straight. C字カーブ S字カーブ 直線 これらより複雑なものは使わないようにしましょう。 You can use combinations of these curves as you move down the figure, but attempt to do it in as few lines as possible using the simplest lines, C S or I. あなたは人物画を組み立てるとき、これらのカーブの組み合わせを使えます。 ただし、 可能な限りもっとも単純化された線、C、S、Iを使いながら 描くことを試みましょう。 !--ここから有料-- !--ここまで-- Line of Action 動作を表す線 The gesture should be drawn with as few lines as possible necessary to capture the idea. ジェスチャーは、 アイデアをとらえるために必要な可能な限り少ない線で 描かれるべきです。 Start by finding the longest action line of the body. 人体の一番長い動作戦を見つけることから始めましょう。 Try to find a curve that could connect the head to the toes. 頭からつま先までつないでいそうなカーブを見つけてみましょう。 Not all poses can be efficiently described with one long line that connect the head to the toes, but there is always one main line that shows the directional flow of the pose. 必ずしもすべてのポーズが、 効果的に頭からつま先までつなぐ一つの長い線で 描写されるわけではありませんが、 ポーズの方向性のある流れを示す、 一つの主だった線が常に存在しています。 This is called the “Line of Action”. これは、「動作を表す線」と呼ばれています。 In this pose the line of action would be a c curve showing the major flow from the torso to the legs. このポーズでは、動作をあら合わす線は、 Cカーブで、 トルソから足までの主だった流れを表しています。 But this doesnt tell the whole story, so this pose would need to be broken up into more parts. しかしこのカーブがすべての物語を伝えているわけではないので、 このポーズはよりいくつかのポーズに分解する必要があるでしょう。 I think this sharp turn in the hips is important, so describing it with a soft curve isn’t right. 私は、尻のこの急なターンは重要だと思ったので、 尻のターンを緩やかなカーブで描くのは正しくないと考えます。 In this case, I would use a combination of a c curve for the torso, and s curves for the legs. この例では、 私はCカーブをトルソに、Sカーブを足に使う組み合わせを用いました。 !--ここから有料-- !--ここまで-- Relaxed and tense curves ゆったりしたあるいは緊張したカーブ The “bendiness” of the curve you use changes how the gesture feels. あなたの使うカーブの「曲がりやすさ」は、 ジェスチャーがどのように感じられるかを 変えます。 A longer, fluid curve feels relaxed and moves the eye quickly through that flow. 長く流れるようなカーブは、 緩やかに感じられ、 その流れを通して視線を素早く動かします。 As you start to bend the curve more, you show more energy and more tension in the gesture. カーブをもっと曲げることを始めたとき、 ジェスチャーにより緊張感とエネルギーを示せるでしょう。 Eventually, when it’s bent far enough you can use a zig zag. 最終的に、 ジグザグの線を使うにまで至ります。 A zig zag indicates tension, sharp corners, very sudden changes in the movement. ジグザグは、 緊張、鋭い角、動きの急な変化を示します。 Nature presents this very well with water. 自然の中では水においてこれらが見られます。 When the water is calm the waves flow in an S curve rhythm. 水が静かな時、波の流れはSカーブのリズムを描きます。 During a storm, when there’s more energy in the water, the waves flow in a zig zag pattern. 嵐の間、水にはよりたくさんのエネルギーがありますので、 波の流れはジグザグのパターンを描きます。 So, when you want to create tension, think zig zag. ですので、緊張感を作り出したいとき、 ジグザグを考えましょう。 When you want to show something is relaxed, use a flowing curve. リラックスして見せたいとき、 流れるようなカーブを使いましょう。 !--ここから有料-- !--ここまで-- Asymmetry of the body 人体の非対称性 Consider the asymmetrical aspect of the body from the side. 側面から、人体の非対称性について考えてみましょう。 The forms alternate in angle from head, ribcage, pelvis, upper leg and lower leg. その形は、頭から、 胸郭、骨盤、太もも、ふくらはぎに至るまで 角度に於いて交互に変化します。 !--ここから有料-- !--ここまで-- This causes alternating c curves that lead the eye through the body. これは、目を人体を通して導く、 交互に変化するCカーブを導き出します。 Like a river flowing through a stream. 流れる川のようにです。 !--ここから有料-- !--ここまで-- The tendency for us is to make things symmetrical, but this stiffens the gesture and makes the figure look like a snowman 我々はモノを対称的に描きがちですが、 ジェスチャーが固くなり、人物画を雪だるまのようにしてしまいます。 !--ここから有料-- !--ここまで-- Assignment 課題 Next week I’ll show some examples of gesture quick sketches and guide you step by step through the process. 来週、 私は ジェスチャークイックスケッチの例をお見せし、 過程を通して段階的にあなたを導いていきます。 But, I suggest you attempt to practice these concepts on your own before watching the step by step video next week. しかし、 私はお勧めします、 練習することを、 これらの概念を、あなた自身で、 見る前に、来週の段階的ビデオを、 しかし、私は、 来週の段階的なビデオを見る前に、 これらの概念をあなた自身で練習することをお勧めします。 You’ll have an idea of what it’s like and will be able to pull more information from it because you know what to look for. あなたはジェスチャーがどんなものかわかっているわけだし、 それに、 あなたは何を探すべきなのか知っているので、 人物像からよりたくさんの情報を引き出せるでしょう。 You’ll have questions you can focus on, and you can compare what you did with what I do. あなたは、あなたが集中したことに対する疑問があるだろうし、 また、あなたは私が行ったことと比較ができます。 If you need reference photos, I have some posefile sets you can get at proko.com/poses. もし参考にする写真がほしいなら、 proko storeで買えます。 If you like this video, share the wealth. Tell your friends, post it on your favorite social network. And click on this button here to subscribe to the Proko newsletter if you want to be updated about new videos. buh bye!
https://w.atwiki.jp/mainichi-matome/pages/4216.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Roppongi pox doctor gives the scoop on schoolgirls and STDs六本木の梅毒医が、女子生徒と性感染症に関する耳寄りな情報を与える 拡散状況 関連ページ Roppongi pox doctor gives the scoop on schoolgirls and STDs 六本木の梅毒医が、女子生徒と性感染症に関する耳寄りな情報を与える 0 Roppongi pox doctor gives the scoop on schoolgirls and STDs 2006,11,25 六本木の梅毒医が、女子生徒と性感染症に関する耳寄りな情報を与える 2006.11.25 Shukan Asahi 12/1 By Masuo Kamiyama 週刊朝日 12/1 カミヤママスオ記 1 Japan s most intimate authority on schoolgirl sex tells Shukan Asahi (12/1) that girls should be banned from engaging in intercourse until they have at least graduated from junior high school. 日本で女子生徒のセックスについて最も詳しい専門家が、少なくとも中学校を卒業するまでは、少女は性交渉を行うことを禁じられるべきだ、と週刊朝日(12/1)に語る。 2 Tsuneo Akaeda, a doctor who for years has run a sex counseling service for schoolgirls in Roppongi, says it s important to teach children about sex so they don t fall prey to some of the many risks it entails. 六本木で女子生徒のためにセックス相談サービスを数年間続けている医師・赤枝恒雄は、セックスが引き起こすたくさんの危険のうちいくらかの犠牲者にならないように、子供たちにセックスについて教えることが大切である、という。 3 "Most parents can no longer get away with thinking their own kids are the only ones who are safe. I ve got elementary school kids coming to my clinic to be treated for venereal disease. One sixth grader told me she needed money so she could be a groupie for her favorite performer and the only way to get cash was to sell her body to five old men. Most would imagine the girl to be a pretty wild type, but she looked just like any other elementary schoolgirl, dressing in a T-shirt adorned with a picture of a manga character and wearing a typical skirt," Akaeda tells Shukan Asahi. 「ほとんどの両親はもはや、自分自身の子供だけが安全な子供だ、という考えではうまくやっていけません。 性病の治療を受けるために私の診療所にやってくる小学生がいるのです。 ある六年生が、彼女は大好きなパフォーマーを追っかけるためにお金が必要で、現金を手に入れる唯一の方法は五人の老人に自分の体を売ることだった、と私に語りました。 多くの人は、その少女はかなり奔放なタイプだと思うかもしれませんが、彼女は、マンガの登場人物の絵が描かれたTシャツを着、典型的なスカートをはき、他のどんな小学校女子生徒とも違わないように見えました」と、赤枝は週刊朝日に語る。 4 "Most of the old guys sleeping with her couldn t imagine her having a venereal disease, so the idea of wearing a condom is unthinkable for them. The truth is that she s sought treatment at my clinic several times for diseases like chlamydia and gonorrhea. In fact, she s had chlamydia so often, pus oozes out of her continuously. I get the feeling the number of junior high schoolgirls seeking treatment from me is increasing. High school girls have no qualms about turning up to my clinic in their school uniforms. They re just ordinary, everyday kids doing their best at school. But they have no sense of shame. They think it s totally normal to have an active sex life at their age." 「彼女と寝た年を取った男たちには、彼女が性病にかかっていると想像できません、だからコンドームを着用するという考えは、彼らにとって思いもよらないことです。 彼女は、クラミジアや淋病といった疾病のために数回私の診療所に治療に来ている、というのが真実です。 現に、彼女はあまりに何度もクラジミアに罹ったため、ひっきりなしに膿がもれ出ています。 私に治療を求める中学校女子生徒の数は増加中である、という気がします。 高校生の少女たちは、自分の学校の制服を着たまま私の診療所にあらわれることに、なんのためらいもありません。 彼女たちは、学校でがんばる、普通のありふれた子供たちです。 しかし彼女たちには恥の感覚がありません。 彼女たちは、自分たちの年齢で積極的な性生活を送ることは完全に普通のことだ、と考えます。 5 Girls attitudes toward the consequences of sex also affect the doctor. セックスをしたことによって起る結果に対する少女たちの考え方もまた、この医師を悩ませる。 6 "Just recently a woman with a pregnant junior high school pupil daughter visited my clinic. The mother said the girl was determined to have the baby no matter what. Even after everybody had told the girl how much of a struggle she faced by becoming a mother at such a young age, she remained determined. When I told her she wouldn t be able to go to school and would have to study at home, she told me she hated studying and wouldn t do it. When I said that, in that case, she d have to go out and work, the girl again spat out that she hated work and wouldn t do that, either. The only reason she wanted to have the baby was because she thought it offered her an escape route from school and work," Akaeda says. "Just recently a woman with a pregnant junior high school pupil daughter visited my clinic. 「つい最近、妊娠した中学生の娘を連れた女性が、私の診療所を訪ねました。 その母親は、その少女はなにが起ろうと赤ちゃんを産むことを決心した、といいました。 こんなに若い年齢で母親になることで、彼女がどんなにたくさん苦労を抱えるかということを、誰もがその少女に語った後でさえ、彼女の決心は変わりませんでした。 彼女は学校に行けなくなって家で勉強しなければならなくなるだろう、と私が彼女に話したとき、彼女は勉強が嫌いなのでするつもりがない、と私にいいました。 その場合、彼女は外に出ては足らなければならなくなるだろう、と私がいったとき、その少女はまたしても、いずれにせよ、彼女は働くことが嫌いで働くつもりはない、と吐き捨てるようにいいました。 彼女が赤ちゃんを産みたかった唯一の理由は、出産によって学校と仕事から逃げ道ができる、と彼女が思ったから、です」と、赤枝はいう。 7 "What s more, with the country s declining birthrate, older people are seeing these young girls getting pregnant and praising them for doing their bit for the country at such a young age. I can t believe the irresponsibility." その上、日本の出産率が下がっていることもあって、年長の人々は、これらの若い少女が妊娠することを良しとして、こんなに若いのに日本のために彼女の分を行うことで彼女たちを賞賛しています。 この無責任さは、私には信じられません。 8 Akaeda notes that the fight against teenage pregnancies is not being helped by the current hit TV drama, "14-Year-Old Mother," which glorifies teen motherhood without painting a picture of what it s really like to have a child while so young. He argues that it s important for families to talk, especially fathers of young girls. あまりに若いのに子供を産むということが本当はどんなことかということの実態を描いていない、十代で母であることを賞賛する、現在ヒットしているテレビドラマ「14才の母」は、十代の妊娠を防ぐ戦いの役に立っていない、と彼は言及する。 家族で、特に若い少女の父親が話し合うことが重要だ、と彼は論ずる。 9 "If a girl regularly talks to her father, she s going to find the idea of having sex with a man from the same generation repelling," the doctor says, offering a solution to the teenage prostitution problem. "Statistics show that children who communicate with their parents are also more likely to delay having sex." 「もし少女が父親と定期的に話をすれば、父親と同じ世代の男とセックスするという考えを、彼女は不快に思うようになります。」と、ティーンエイジャーによる売春問題の解決策を提案しながら、この医師はいう。 「自分の親とコミュニケーションする子供たちはセックスをしはじめるのが遅くなる傾向もある、と統計は示しています」 10 Akaeda also advocates "pride education," which involves parents praising their children whenever possible, boosting their self-esteem and fostering a sense of self importance and cleanliness, all factors the schoolgirl sex expert says are going to make youngsters more careful when it comes to sleeping around. 赤枝は「プライド教育」を提唱する。それには両親が可能なときはいつでも子供を褒め、自己評価を高め、自尊心と清潔であることの感覚を育成ことが含まれ、この女子生徒のセックスの専門家がいうすべての要因が、多くの異性とセックスをしそうになるとき、青少年をより注意深くさせるだろう、という。 11 "If girls think guys are dirty, they re not going to let them touch their most intimate parts too easily," he says. 「もし少女が男たちは汚い(または いやらしい)と考えれば、彼女はそう簡単に自分の最も奥深いところを彼らに触らせようとしないでしょう」と、彼はいう。 12 Akaeda says that Japanese schoolgirls think too lightly about sexually transmitted diseases, mistakenly believing they are simple ailments to be laughed at instead of the lifelong afflictions that many can be. He also advocates sex education, which is a matter of pot luck at Japanese junior high and elementary schools, which can choose to provide instruction on the birds and the bees. With so many children missing out on sex education, Akaeda says it s vital to raise the age of consent. 日本の女子生徒は性感染症について、その多くが生涯にわたって悪影響を及ぼすことになりうるにも関わらず、笑いの対象となるたんなる軽い病気だと間違って信じて、あまりに軽く考えすぎている、と赤枝はいう。 日本の中学校と小学校ではばらばらの内容で行われていて、鳥と蜂についての説明をすることを選ぶこともできる、性教育をも赤枝は支持する。 あまりに多くの子供たちが性教育をうけそこなっていることもあり、法的に性交できる年齢を上げることが肝要だ、と赤枝は言う。 13 "In over 80 countries around the world, the age of consent is 16, but in Japan sex is only banned among those under 13. If 13-year-olds aren t capable of judging whether it s right or wrong to have sex, there s not much to say that kids who are 14 or 15 will be able to decide any better. Japan must raise the age to consent to 16," Akaeda tells Shukan Asahi. "Also, we need to have sex education in all junior high schools. When you drive a car, you need a license, right? Why should sex be any different? If kids don t get good grades in sex education, they should be given remedial education until they thoroughly understand what s going on." (By Masuo Kamiyama) 「世界中の八十以上の国で、法的に性交できる年齢は十六歳ですが、日本では十三歳未満においてのみ禁止されています。 十三歳児に、セックスをすることがいいことか悪いことか判断する能力がなければ、十四歳児や十五歳児がよりよく判断できるとはあまりいえないでしょう。 日本は法的に性交できる年齢を十六に上げなければなりません」と、赤枝は週刊朝日に語る。 「また、私たちはすべての中学校で性教育をする必要があります。 車を運転するときは、免許が必要ですよね? なぜセックスの場合は違うのでしょうか? もし子供たちが性教育でよい成績を取らなければ、何が起こるのかを彼らが完全に理解するまで、かれらは補習教育を受けるべきです」 (カミヤママスオ記) 14 November 25, 2006 2006年11月25日 拡散状況 英語サイト http //beconfused.com/2006/11/25/japanese-doctor-comments-on-sex-among-youths/ http //www.bkv.tv/phpBB2/viewtopic.php?t=9646 http //paulstapleton.info/Exchange%20Modules/Readings%20Module%207.htm http //www.sexyhotbeauty.com/2006/11/japans-age-of-consent-is-13/ Blogger 部分転載:http //chanweiyee.blogspot.com/2006/11/roppongi-pox-doctor-gives-scoop-on.html 関連ページ Blogger WaiWaiの記事を転載した英語サイト:B WaiWaiの記事を転載した英語サイト:P WaiWaiの記事を転載した英語サイト:S 毎日新聞英語版から配信された記事2006年
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ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_AWoIaF_formations|Battle Keys and Orders ip_AWoIaF_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.
https://w.atwiki.jp/nekocompany/pages/56.html
How to Draw the Spine 脊椎の描き方 https //www.youtube.com/watch?v=H2ZerTdtudk http //www.proko.com/how-to-draw-the-spine/ 0 06 In this lesson you will learn how to draw the spine in motion and 3 assignment to practice drawing the spine. このレッスンでは、 どうやって動作中の脊椎を描くか、 そして脊椎を描くための三つの課題を 提供します。 0 17 We re going to draw the spine as a simple cylindrical shape. 脊椎をシンプルな円筒形の形に描くことにしたところまでやりました。 This will help us focus on the motion of the spine rather than trying to render the details. このやり方は、 細部を細かく描写するというよりは、 動きに集中するのに役立ちます。 Rendering the details of the spine will help you get better at rendering, but that s not the priority of this lesson. 脊椎を細部まで描写することにより、 脊椎を細部まで描写することが上手くなるとは思いますが、 しかしそれはこのレッスンの主眼ではありません。 0 33 Let s stick to learning the mechanics of the spine. 脊椎の機構に集中しましょう。 That will be much more beneficial to your understanding of the human body and how to draw it. その方が人体の理解と人物画の描き方に有益です。 It will help you invent poses from your imagination. 脊椎への理解が、あなたがポーズを想像から創造することの 助けになるでしょう。 0 46 Proportions of the Spine 脊椎の比率 0 48 Before we get into posing the spine we need to learn the proportions. 脊椎のポージングに入る前に、 脊椎の比率について学ぶ必要があります。 So, let s start with a drawing of the side view. ですので、横から見た図を描くことから始めましょう。 I measure out 4 equal units. 四つの等しい区分に量り分けました。 !--このへん音声と字幕不一致 http //www.proko.com/how-to-draw-the-spine/ の方がわかりやすい The Lumbar section is 1 and 1/4units. 腰椎部分は1と1/4ユニット (1ユニット=先ほど四等分して出来た四つの線のうちの一つ) The Cervical section is 3/4 of a unit. 頸椎部分は3/4ユニット。 And that leaves 2 units for the Thoracic section. 残りの2ユニットは胸椎部分です。 1 09 I know that s kind of technical, so you can remember that the cervical is a bit less than 1 unit, lumbar is a bit more than 1 unit and thoracic is exactly 2 units. 私はこの手の技術を知っています。 なので、あなたは 頸椎は「1ユニットよりちょっと短い」 腰椎は「1ユニットよりちょっと長い」 胸椎は「ちょうど2ユニット」 と覚えてください。 Everybody s individual proportions will vary a bit anyway. 個々の人間によって、 その比率は幾分多様性があります。 1 25 A thick curvy cylinder for the lumbar section. 分厚く大きく曲がった部分が腰椎部分。 This section is not tilted forward or back in the neutral position. この部分は、 中立姿勢においては、 前にも後ろにも傾いていません。 The top and bottom will be aligned vertically with a forward curve between. てっぺんと底は垂直にそろっており、 その間は人体前面に向かって湾曲しています。 Now, of course this is only in the neutral position. もちろん、これは中立姿勢における話です。 When the spine moves, they won t be aligned vertically. 背骨が動くとき、それらは垂直には並びません。 1 47 The thoracic section however is tilted backward. 胸椎部分は後ろに傾いています。 So, the top will be farther back than the bottom, resulting in the backward lean of the ribcage. つまり、てっぺんは底より人体後部寄りです。 結果として、胸郭は人体後部へ傾いています。 And again, this is for the neutral position. 繰り返しますが、これは中立姿勢での話です。 The thickness of the cylinder will get thinner as we get closer to the top. 脊椎の円筒形の太さは、 てっぺんに行くにつれて細くなっています。 2 06 Finally the cervical section. 最後に、頸椎部分です。 It s the thinnest and straightest of the sections. 頸椎は、最も薄く、最も直線に近い形をしています。 2 12 So, that s the side view, now let s draw it in a three-quarter view. これが側面図です。 次は正面斜め横から描いてみましょう。 The proportions will stay the same, because I m going to keep the neutral pose. 比率は同じです。 なぜなら、中立姿勢を保ったものを描こうとしているからです。 But now, we need to draw the cylinders as 3-dimensional shapes, rather than the flat shapes in the side view. しかし今は、 側面図の平面的な形ではなく、 円筒形を三次元の形で描く必要があります。 To draw a cylinder you have to imagine the ellipses of the top and bottom caps. 円筒形を描くために、 あなたは、 筒のてっぺんと底の楕円形を 想像する必要があります。 If we were looking directly at the caps, it would be a circle. もし、円筒形のてっぺんをまっすぐ見たなら、 その形は円形でしょう。 But since we re drawing a three-quarter view, the circle will be an elongated ellipse with an angle perpendicular to the direction the cap is facing. しかし今は斜めから描いているので、 円形は楕円形に引き延ばされ、 その楕円形は円筒形が向かっている方向に対して垂直です。 The bottom of the lumbar section points forward like this. 腰椎部分の底は、前に向かってこのような方向性があります。 So, the angle of the ellipse will be perpendicular to that. よって、楕円形の角度はこのように垂直になります。 Draw the length of the cylinder with the forward curve. 人体前面へ向かった曲線を加えながら円筒形を描きます。 And now the ellipse for the top cap will angle this way because the cap points backward. さて、てっぺんの蓋の楕円形の角度はこうなります。 なぜなら、蓋は後ろを向いているからです。 There s some basic ellipse perspective for you guys. 今言ったことは基本的な楕円形の透視図法です。 That should be enough to draw a cylinder in perspective. 円筒形を透視図法において描くにはこれで十分でしょう。 I ll do the same thing for the thoracic section. 胸椎部分も同様に描きます。 It has the backward curve. この部分は人体後部へ湾曲しています。 Now, notice how the curviness is just a tad straighter in this angle than from side view. さて、湾曲の程度が、この視点では、 側面図より幾分まっすぐになっていることに 注目してください。 The closer we get to front view, the more it will become this straight line. 正面図に近づくほど、 脊椎の見た目はまっすぐになっていきます。 As we rotate the spine, the curves go from straight line in front view, to very curvy in side view. 脊椎を回転させたとき、 湾曲は正面図のまっすぐなものから、 側面図のとても大きく曲がったものへと変化します。 3 35 Again, same thing for the cervical section. 再び、頸椎部分を同様に描きます。 3 39 If you really want to challenge yourself, draw the spine in various positions. もしあなたが挑戦的なら、 脊椎をいろいろな位置で描いてみましょう。 This is really helpful to imagine the spine moving in space. この練習は、脊椎が空間でどのように動くか 想像するのに大変助けになります。 If you don t have experience with perspective this will be a challenge. もしあなたが透視図法に慣れていないとすれば、 この練習は幾分手ごわいでしょう。 But it s a good challenge. それでも良いことです。 Keep that in mind and do your best. このことを頭に入れておいて最善を尽くしてください。 If you struggle with it, the best way to improve is to keep working at it. もしあなたがこれと格闘するなら、 改善する最も良い方法は、続けることです。 4 01 Now, let s add a sacrum to these spines. さて次は、仙骨を脊椎に加えましょう。 The height of the sacrum is about 3/4 of the Lumbar section. 仙骨の高さは、 腰椎部分の3/4ぐらいです。 The bottom is farther back than the top. 底はてっぺんより人体後部寄りです。 In fact the whole pelvis has this same tilt. 実際、骨盤全体は同様に傾いています。 Since the ribcage has the opposite tilt, the torso has this curvature in the neutral position. 胸郭は反対方向へ傾いているので、 トルソは全体として、中立姿勢ではこのように湾曲しています。 The sacrum is very curvey. 仙骨は大きく曲がっています。 It starts thicker at the top and thin at the tailbone. 仙骨はてっぺんに於いて厚く、 尾骨においては薄くなっています。 4 29 From a three-quarter view, we have to add some width to the top of the sacrum. 斜め前から見た図においては、 仙骨のてっぺんに、幾分かの幅を加える必要があります。 It s not a cylinder like the rest of the spine. それは、残りの脊椎と違い、円筒形ではありません。 It has a triangular shape. それは、三角形の形をしています。 Starts with this thick top plane and comes to a point at the bottom. この厚いてっぺんの平面から始まり、 底では点になります。 4 47 The 3 major masses 三つの主要な部分 One of the most important things about the spine is that it moves the 3 major masses- The head, rib cage and pelvis. 脊椎のもっとも重要なことの一つは、 三つの主要な部分、 頭、胸郭、骨盤を 動かすことです。 So, it makes sense to include the 3 masses while you practice drawing the spine. よって、 脊椎の練習をしている時、 三大要素も一緒に描くのは 大変理にかなったことです。 5 03 For this lesson, let s simplify the pelvis into a cylinder, which is narrower at the bottom. このレッスンのために、 骨盤を底が細くなった円筒形に単純化しましょう。 !--訳注 バケツ型とも言える-- I like to start with an ellipse for the top plane. 私は円筒形のてっぺんの楕円から描き始めるのが好きです。 Again, remember that the pelvis is tilted forward, so you will see the top plane more than if the cylinder was vertical. 再び、 骨盤は人体前方へ傾いていることを思い出してください。 ですので、円筒形は垂直である場合より傾いているはずですので、 円筒形のてっぺんの平面が見えるはずです。 The width of the pelvis cylinder is about the same as the length of the thoracic section of the spine - 2 units. 骨盤の円筒形の幅は、 脊椎の、胸椎部分と大体同じ長さです。2ユニット分です。 Find the sides, and then another ellipse for the bottom plane. 側面を探り、底面を描きます。 In the next lessons, on the pelvis and rib cage, I ll show you how to construct more descriptive volumes. 次のレッスンでは、 骨盤と胸郭にどうやって立体的に描くかを説明します。 For now you can just stick to a cylinder for the pelvis and an egg-like shape for the rib cage. さしあたって、 骨盤の円筒形と、 卵型の胸郭を描いておきましょう。 Finally, let s put a head on this guy. 最後に、頭をこの人物に加えましょう。 I m a big fan of the Loomis method, so I ll put a Loomis head on there. 私はルーミスメソッドの大変なファンですので、 ルーミス式頭部を描き加えます。 If you don t know what that is, check out my video called “How to Draw the Head from Any Angle” あなたがルーミスメソッドをご存じないのなら、 私のビデオ"どうやって頭をあらゆる方向から描くか"をご覧ください。 5 59 Now that we got the basics, let s go over the 3 assignments for this week “Draw Skelly”, “Trace Models” and “Draw Models”. さて、基本はさらいましたので、 今週は三つの課題を行いましょう。 「Skellyを描く」 「モデルをトレスする」 「モデルを描く」 です。 I recommend doing them in that order because they get progressively harder. これらの課題は、 1、2、3の順番に行うことを進めます。 なぜなら、徐々に難しくなっていくからです。 You can download the assignment images at proko.com/how-to-draw-the-spine. 課題のための画像は、 proko.com/how-to-draw-the-spineでダウンロードできます。 6 19 The link is in the description. リンクは下の動画説明にあります。 6 21 Exercise #1 - Draw Skelly 練習1 Skellyを描く。 6 25 Let s do an example of the first exercise. 最初の課題の例を見せましょう。 In the assignment images, there are 5 images of Skelly in various poses. 課題の画像には、 いろいろなポーズをした5つのSkellyの画像があります。 The challenge here is to simplify the bones into the simple volumes that I just showed you. ここでの課題は、 私が今やっているように 骨格をシンプルな立体へ単純化することです。 This will help you get familiar with the shapes and their relationships. この練習で、 あなたはこれらの形と相互関係に なじむことができます。 6 48 Exercise #2 - Trace Models 練習2 モデルをトレスする。 6 52 Moving on to the second assignment - Photo Tracings. 二つ目の課題は、 写真のトレスです。 This is very much like the Anatomy Tracing assignment we did earlier in this course. これは、このコースの最初の方でやった、 解剖学的トレス課題に似ています。 Except this time, instead of analyzing the surface anatomy, we will be finding the skeletal structure underneath all the surface anatomy. 今回違うのは、表面の解剖学を分析する代わりに、 表面解剖学の下に隠れた、骨格構造を発見することです。 7 11 So, in Exercise 1 you got familiar with the shapes and relationships of the Spine and the 3 major masses. さて、練習1で、 あなたは、脊椎と三大部分の、形と関係性について なじんだと思います。 Now, with the real models, those shapes are not so obvious. しかし、実際の人体モデルにおいては、 それらの形はそれほど明確とは言えません。 You have to think a bit. 少々考える必要があります。 Figure out where they are. それらの形がどこに存在しているのか考えてみましょう。 7 33 Exercise #3 - Draw Models 練習3 モデルを描く。 7 36 Aaand Exercise #3. . Very similar to Exercise 2, except this time we re not tracing! 練習2に似ていますが、 今回はトレスはしません! You have to find the masses while keeping track of proportions and gesture. あなたは、主要な部分を、 比率とジェスチャーを追いながら 見つけ出す必要があります。 Do you remember those from the Figure Drawing course? 人物描写コースでやったことを覚えていますか? This exists under the surface of this. これは、ここの表面に存在しています。 But can you see it? Well, probably not at first. しかしあなたにそれが見えますか? たぶん最初は無理でしょう。 . 8 01 It s not going to happen on your first try. 最初の挑戦では無理でしょう。 You need to keep trying, keep searching for those masses and slowly your ability to see under the surface will improve. あなたは挑戦し続ける必要があります、 それらの部分を探索し続け、 表面から透視する能力をゆっくり改善する必要があります。 8 15 Alright guys, so now it s your turn. いいですか?次はあなたの番です。 Go ahead and download the assignment images from the link in the description. 下の動画説明に課題の画像のリンクがあるので ダウンロードしてやってみてください。 Post your drawings in the anatomy facebook group at facebook.com/groups/anatomy4artists. あなたの素描を フェイスブックグループ facebook.com/groups/anatomy4artists に投稿してください。 And check out proko.com/anatomy for extended anatomy lessons and more examples of the assignments. That s proko.com/anatomy. proko.com/anatomy にほかの解剖学の課題もあるのでチェックしてね。 8 42 If you like this video, share it with your friends, and if you want to be updated about new videos click here to subscribe to the Proko newsletter. Buh Bye!
https://w.atwiki.jp/warband/pages/499.html
ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
https://w.atwiki.jp/xboxonescore/pages/587.html
My Brother Rabbit 項目数:30 総ポイント:1000 難易度: A Friend in Need Leave the Rabbit Hole. 30 Fly Away Leave this defiled place. 60 Pumped Out Pump all the objects. 20 Sprinkler Use all the colors. 20 Quack Quack Make all the rubber ducks quack. 20 Itsy-Bitsy Spider Find all the spiders. 30 Curiosity Uncork all of the test tubes on the tree. 20 Ice Sculptor Sculpt an ice swan. 20 Bring It Back! Lower the big baobab. 30 Programmer s Brain Solve the tangram puzzle. 40 Startler Startle all of the signal birds. 20 Hand in Hand Try all of the robo-moose hands. 20 Flying Machine Solve the 4-window puzzle. 30 Befriend a Turtle Find all the turtles. 20 Shell Inspector Open all the clam shells. 20 Pearl Collector Collect all the pearls. 20 Four Wheels Put the wheels on the cart. 30 Sickness is Gone Finish the game. 100 Where Are They Going? Follow them to see where they flew. 20 Jolly Yamyams Interact with all the yamyams. 20 秘密の実績 Fever Stop Bring the fever down. 30 Color Separator Fix the rainbow divider. 40 Freedom Free the Rabbit. 30 Fingers Crossed Give the test results to the Doctor. 40 Disappointment Find the cure somewhere else. 60 Just Moo It! The giant robo-moose is ready. 60 Beanstalk Ladder Grow the ladder from the beans. 20 Bring It Up! Move the bike to the top. 40 Wind Creator Fly to the rescue. 60 Bubble Passenger Use the bubble to move heroes up. 30